Process report-Zora

1. Modeling

Dark Samus-model
Personal Character-model
Mario-model
Mario-model(test)
The Mario does not match the style to the other characters, its long arms.

2. ADDing TEXTURE

I assigned Arnold texture at the first time and change to Maya texture because the unity shows Maya texture,


Mario

Dark Samus

Personal Character

3.RIGGING

I take the job of rigging Helen and my characters.

The head of each character is not stable. I was trying to shake it’s head, but the entire head twist. So I give up to add too many animation on heads.

Helen’s characters:

4.Animating

Fighting:

Defeat:

Waiting Pose:

Walking

Zora’s characters:

After I export my work, there an error happen on all my FBX files. The FBX files can not be completely plodded to Sketchfab, the action always missing.

Sketching

Sketching for the room

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