Process report-Zora

1. Modeling 2. ADDing TEXTURE I assigned Arnold texture at the first time and change to Maya texture because the unity shows Maya texture, 3.RIGGING I take the job of rigging Helen and my characters. The head of each character is not stable. I was trying to shake it’s head, but the entire head twist. […]

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Low-Poly Super Smash Bros – schedule

Objective: To create a low-poly trailer of Super Smash Bros: Ultimate Genre + Style Genre: Super Smash Bros Ultimate Brawler game Platform Crossover Style: Cute Pastel Roles Helen: 1. Concept Art 2.Designing characters in the 2-Dimensional form using illustrator to illustrate the base of each chosen character. 3. Building 3D model for a few of […]

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