Low-Poly Super Smash Bros – schedule

Objective:

To create a low-poly trailer of Super Smash Bros: Ultimate

Genre + Style

Genre:

Super Smash Bros Ultimate

  • Brawler game
  • Platform
  • Crossover

Style:

  • Cute
  • Pastel

Roles

Helen:

1. Concept Art

2.Designing characters in the 2-Dimensional form using illustrator to illustrate the base of each chosen character.

3. Building 3D model for a few of the characters and the environment stage

Zora:

1. Animation for the body

2. Building 3D model for a few of the characters

Alan:

1. Animation

2. Main user with Unity 3D > composing + building stage

3. Building 3D model for a few of the characters

Carmen:

1. Main 3D modeller of most of the characters; and bases of each character.

2. Role of putting shading + baking texture onto figures

Character List


1. Mario                         

2. Link [Hylian vers.]

3. Marth

4. Kirby

5. Pit

6. Mewtwo

7. Dark Samus

8. Villager

9. Zero Suit Samus

10. Rosalina & Luma

11. Fox

12. Ike

13. Ice Climbers

14. Cloud

15. Ness

16. Luigi

17. Zelda

18. Isabelle

19. Pikachu

20. Inkling

Character Illustrations

Helen: Character Concept Illustrations

**Colour Palette would be from the original characters but more pastel**

Alan: Experimenting with image wrapping 3D models as another method

In addition to these existing characters we will be creating our own characters as how we would see ourselves if we were champions in the game!


Helen’s champion
Super power: The ability to give allergic reactions to everything in a 2 meter radius
Inspiration: I have 6 cats and 3 dogs so I’m always covered in fur! Instead of trying to lint roll away all that fur regularly I should embrace it and make it my super power.
2D character illustration by: Helen
Sketch by: Helen
Carmen’s champion
Super power: Whatever is drawn comes to life + Shell protection from turtle!
Inspiration: I have a turtle who always hides under her shell! I decided to use my love to draw as inspiration for my powers!
2D character illustration by: Helen
Sketch by: Carmen
Alan’s champion
Super power: My hamsters can disturb the opponent by biting and flexibility and my inner power can enhance immediately when entering the battle status then using Kong Fu
Inspiration: I like to raise hamsters and guinea pigs and playing taekwondo without using any weapons
2D character illustration by: Helen
Sketch by: Alan
Zora’s champion
Super power:provoking, strangling by using hair
Inspiration: Medusa’s snake hair
2D character illustration by: Helen
Sketch by: Zora

Visual References – 3D Format

3D Model Bases + Works


Carmen: Base for most characters to be done

Zora: modeling
Zora: rigging

Zora: after add texture

Alan: modelling own character

Character Animations



3D Rigging and Body Animation

https://goo.gl/images/LM5Q1t

https://goo.gl/images/XjRJsS


Landscape: Stage: Final Destination

Rough sketch

Helen: Concept Stage

Our Individual Strengths and Weaknesses

Alan’s Strengths:

1. Have learned Maya for modeling and animation and Unity 3D for Game

2. Hard working and self-motivated

Weaknesses:

1. Drawing skills & Illustrative aspect

Zora’s Strengths:

1. Half year experience in Maya

2. Hard working

Weaknesses:

1. Unfamiliar with animation in 3D, may take more time to get work finished

Helen’s Strengths:

1. Experienced in 3D work in environmental spaces

2. Has worked with Maya and Unity in the 3D game design course

3. Fast learner

Weaknesses:

1. Coming from the Environmental Design program there is a lot to learn in object, character modelling and animation

Carmen’s Strengths:

1. More experienced with 3D modelling; able to model characters at a relatively quick pace without loss of quality

Weaknesses:

1. Requires more experience with lighting and animation (character rigging)   

Overall:

With all our strengths we make a complete, well rounded group

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