Objective:
To create a low-poly trailer of Super Smash Bros: Ultimate
Genre + Style
Genre:
Super Smash Bros Ultimate
- Brawler game
- Platform
- Crossover
Style:
- Cute
- Pastel
Roles
Helen:
1. Concept Art
2.Designing characters in the 2-Dimensional form using illustrator to illustrate the base of each chosen character.
3. Building 3D model for a few of the characters and the environment stage
Zora:
1. Animation for the body
2. Building 3D model for a few of the characters
Alan:
1. Animation
2. Main user with Unity 3D > composing + building stage
3. Building 3D model for a few of the characters
Carmen:
1. Main 3D modeller of most of the characters; and bases of each character.
2. Role of putting shading + baking texture onto figures
Character List
1. Mario
2. Link [Hylian vers.]
3. Marth
4. Kirby
5. Pit
6. Mewtwo
7. Dark Samus
8. Villager
9. Zero Suit Samus
10. Rosalina & Luma
11. Fox
12. Ike
13. Ice Climbers
14. Cloud
15. Ness
16. Luigi
17. Zelda
18. Isabelle
19. Pikachu
20. Inkling
Character Illustrations

**Colour Palette would be from the original characters but more pastel**



In addition to these existing characters we will be creating our own characters as how we would see ourselves if we were champions in the game!

Super power: The ability to give allergic reactions to everything in a 2 meter radius
Inspiration: I have 6 cats and 3 dogs so I’m always covered in fur! Instead of trying to lint roll away all that fur regularly I should embrace it and make it my super power.
2D character illustration by: Helen
Sketch by: Helen

Super power: Whatever is drawn comes to life + Shell protection from turtle!
Inspiration: I have a turtle who always hides under her shell! I decided to use my love to draw as inspiration for my powers!
2D character illustration by: Helen
Sketch by: Carmen

Super power: My hamsters can disturb the opponent by biting and flexibility and my inner power can enhance immediately when entering the battle status then using Kong Fu
Inspiration: I like to raise hamsters and guinea pigs and playing taekwondo without using any weapons
2D character illustration by: Helen
Sketch by: Alan

Super power:provoking, strangling by using hair
Inspiration: Medusa’s snake hair
2D character illustration by: Helen
Sketch by: Zora
Visual References – 3D Format
3D Model Bases + Works
Carmen: Base for most characters to be done



Zora: after add texture


Alan: modelling own character
Character Animations
3D Rigging and Body Animation
https://goo.gl/images/LM5Q1t
https://goo.gl/images/XjRJsS
Landscape: Stage: Final Destination

Rough sketch

Our Individual Strengths and Weaknesses
Alan’s Strengths:
1. Have learned Maya for modeling and animation and Unity 3D for Game
2. Hard working and self-motivated
Weaknesses:
1. Drawing skills & Illustrative aspect
Zora’s Strengths:
1. Half year experience in Maya
2. Hard working
Weaknesses:
1. Unfamiliar with animation in 3D, may take more time to get work finished
Helen’s Strengths:
1. Experienced in 3D work in environmental spaces
2. Has worked with Maya and Unity in the 3D game design course
3. Fast learner
Weaknesses:
1. Coming from the Environmental Design program there is a lot to learn in object, character modelling and animation
Carmen’s Strengths:
1. More experienced with 3D modelling; able to model characters at a relatively quick pace without loss of quality
Weaknesses:
1. Requires more experience with lighting and animation (character rigging)
Overall:
With all our strengths we make a complete, well rounded group